/* * Copyright (c) 1995, 1996 Sun Microsystems, Inc. All Rights Reserved. * * Permission to use, copy, modify, and distribute this software * and its documentation for NON-COMMERCIAL purposes and without * fee is hereby granted provided that this copyright notice * appears in all copies. Please refer to the file "copyright.html" * for further important copyright and licensing information. * * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. */ import java.awt.*; import java.applet.Applet; /* * This applet moves one image in front of a background image. * It eliminates flashing by double buffering. */ public class MovingImage extends Applet implements Runnable { int frameNumber = -1; int delay; Thread animatorThread; boolean frozen = false; Dimension offDimension; Image offImage; Graphics offGraphics; Image stars; Image rocket; public void init() { String str; int fps = 10; //How many milliseconds between frames? str = getParameter("fps"); try { if (str != null) { fps = Integer.parseInt(str); } } catch (Exception e) {} delay = (fps > 0) ? (1000 / fps) : 100; //Get the images. stars = getImage(getCodeBase(), "../images/starfield.gif"); rocket = getImage(getCodeBase(), "../images/rocketship.gif"); } public void start() { if (frozen) { //Do nothing. The user has requested that we //stop changing the image. } else { //Start animating! if (animatorThread == null) { animatorThread = new Thread(this); } animatorThread.start(); } } public void stop() { //Stop the animating thread. animatorThread = null; //Get rid of the objects necessary for double buffering. offGraphics = null; offImage = null; } public boolean mouseDown(Event e, int x, int y) { if (frozen) { frozen = false; start(); } else { frozen = true; //Instead of calling stop(), which destroys the //backbuffer, just stop the animating thread. animatorThread = null; } return true; } public void run() { //Just to be nice, lower this thread's priority //so it can't interfere with other processing going on. Thread.currentThread().setPriority(Thread.MIN_PRIORITY); //Remember the starting time. long startTime = System.currentTimeMillis(); //This is the animation loop. while (Thread.currentThread() == animatorThread) { //Advance the animation frame. frameNumber++; //Display it. repaint(); //Delay depending on how far we are behind. try { startTime += delay; Thread.sleep(Math.max(0, startTime-System.currentTimeMillis())); } catch (InterruptedException e) { break; } } } public void paint(Graphics g) { update(g); } public void update(Graphics g) { Dimension d = size(); //Create the offscreen graphics context, if no good one exists. if ( (offGraphics == null) || (d.width != offDimension.width) || (d.height != offDimension.height) ) { offDimension = d; offImage = createImage(d.width, d.height); offGraphics = offImage.getGraphics(); } //Erase the previous image. offGraphics.setColor(getBackground()); offGraphics.fillRect(0, 0, d.width, d.height); offGraphics.setColor(Color.black); //Paint the frame into the image. paintFrame(offGraphics); //Paint the image onto the screen. g.drawImage(offImage, 0, 0, this); } void paintFrame(Graphics g) { Dimension d = size(); int w; int h; //If we have a valid width and height for the background image, //draw it. w = stars.getWidth(this); h = stars.getHeight(this); if ((w > 0) && (h > 0)) { g.drawImage(stars, (d.width - w)/2, (d.height - h)/2, this); } //If we have a valid width and height for the background image, //draw it. w = rocket.getWidth(this); h = rocket.getHeight(this); if ((w > 0) && (h > 0)) { g.drawImage(rocket, ((frameNumber*5) % (w + d.width)) - w, (d.height - h)/2, this); } } }